![]() When a new, darker world is introduced, there’s a sense of dread. By contrast, when an alternate He-Man dies here, we not only see how it affects the team but how it affects his fellow heroes on his world. ![]() A recurring problem for tie-in comics is that they treat major events with a lack of passion, especially when it comes to multiversal counterparts. I don’t think it’s a coincidence that this comic has its origins in a crossover with Injustice because both of these books take a concept that most writers wouldn’t take seriously-a video game tie-in there, a toy tie-in here-and infuse them with real stakes and real character development. Despite the absurd trappings of this series, Seeley manages to infuse it with some real stakes, particularly when it comes to the villain, Anti-He-Man. Seeley’s take on the character is clearly inspired by the comic book version of Loki, maybe a bit too much, but he’s giving him a compelling story arc. The retro evil aliens are a lot of fun, but the best part of this issue is watching Prince Keldor go from reluctant black sheep of his family to a hero in his own right. A warrior He-Man, a Chibi He-Man, and a heroic version of Skeletor from a world where He-Man fell to evil are patrolling the dimensions seeking new allies, and their first stop in this issue takes them to a retro sci-fi world where He-Man is a space warrior patrolling in a Flash Gordon-inspired spaceship. Ray: Tim Seeley is obviously having a massive amount of fun on this comic as he explores the different worlds of Eternia from across the Multiverse. ![]() He-Man and the Masters of the Multiverse #2 – Tim Seeley, Writer Dan Fraga, Penciller Richard Friend, Inker Matt Yackey, Colorist Ray – 8/10 He-Man and the Masters of the Multiverse #2 cover, via DC Comics. ![]()
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